Miscellaneous 3D Art

Generative “plant” in Houdini (2020) based on Christopher Langton’s work. Rendered with Octane.

Boids in Houdini, 2020. Boid behavior based on Craig Reynolds’ work. Rendered with Octane.

Blanket Fort, 2020 — All geometry modeled in Houdini (blankets etc. simulated into place with Vellum) except bears which were sculpted in Zbrush. Materials painted in Substance Painter. Rendered with Mantra.

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Some of the props used inside and as structural support for the blanket fort.

Logarithmic spiral created and animated with VEX in Houdini. Rendered with Mantra and edited in After Effects.

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Evil Mani Mani Statue from Earthbound (Nintendo, 1994) sculpted in Zbrush with additional geometry and custom shader created in Houdini.


Master Belch from Earthbound (Nintendo, 1994) sculpted in Zbrush with materials developed in Substance Designer and painted in Substance Painter.


Marks Logo in Motion, 2020. Geometry and effects created in Houdini using VEX, Vellum, Rigid body dynamics, FLIP fluid, and Pyro FX. Composed and edited (with small additional animation) in After Effecs.


Milk in Tea, 2020. All geometry (beaker, tube) created procedurally in Houdini. Fluids simulated using FLIP fluid dynamics and visualized with custom shaders based on particle attributes. Rendered with Mantra.

liquid_pour

Adult Swim, 2019. All geometry (pool, ladder, ball, lights) created procedurally in Houdini. Water and ball simulated using FLIP fluid and rigidbody dynamics. Pool materials (tile, concrete, and drain) created in Substance Designer and painted on pool geometry in Substance Painter. All other materials created in Houdini. Rendered with Mantra.

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Miami edition.

Crystal with Vines, 2019. A tribute to a scene from Castle in the Sky (1986). Crystal and vines created procedurally in Houdini. Materials created in Houdini. Rendered in Mantra and edited in Photoshop.

Final Mantra render with Photoshop edits.
Animation rendered in Mantra and edited in After Effects.
Screenshot from Castle in the Sky, the inspiration for this project.

Football Season, 2019. Car converted from CAD data and modified in Maya, goalposts and fence geometry modeled in Maya. Textures created in Substance Painter. Fire and materials created in Houdini; arranged, lit and rendered in Houdini with Mantra.

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Original concept art.

Fish Tea, 2019. Fish sculpted in Zbrush; cup, saucer, hook and tag modeled in Maya. All textures hand-painted in Substance Painter. String geometry and tea fluid created and simulated in Houdini. Rendered with Mantra.

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Onion Cone, 2019. Onion sculpted in Zbrush; cone and scoop modeled in Maya. Textured in Substance Painter. Animated and rendered in Houdini with Mantra.

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American Infrastructure, 2019. Modeled in Maya. Terrain created in Zbrush. Textured in Substance Painter. Foliage created in Speedtree.


Skateboard, 2019. Modeled and rendered in Maya. Textured in Substance Painter.

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Hot Dogs, 2018. Figure posed in DAZ Studio. Sign created in Adobe Illustrator and extruded in Cinema4D. Posed in Cinema4D, rendered with Octane. Edited in Adobe Photoshop.

neon_sign

Mausoleum Ghost, 2018. Mausoleum and graves modeled in Maya and textured with Quixel Suite. plants created using Forester for C4D. Smoke effects created in Houdini. Ghost liquid created with Realflow for C4D. Rendered with Octane.

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Mausoleum with ambient occlusion baked in Arnold after modeling in Maya.

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