Robotic Figures

robot_dog_mushroom_forest
Robot Dog in the Mushroom Water. All other geometry and materials created in Houdini.
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Two robots together. Grass created in Maya Xgen.

Anthropomorphic Robot, 2019 – base mesh sculpted in Zbrush and retopologized with quad draw in Maya. Textured in Substance Painter. Normal map for brain baked from high poly Zbrush sculpt. Additional geometry and rig created in Maya.

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Base high-poly meshes after sculpting in Zbrush.
maya_retopology.png
Base mesh after retopology with quad draw (left) and original sculpt (right).
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Creating internal wires in Maya.
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Robot posed after rigging tubes and wires.

Robot Dog, 2019. Modeled and rigged in Maya. Textured in Substance Painter.

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skateboard_abstract

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Animation setup in Maya.
rigging_maya
Rig in Maya.

robot_dog_skateboard_test

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