Beta Fish

Beta Fish, 2019 – sculpted in Zbrush and retopologized with quad draw in Maya.

fish_rig.png
Fish rig after weight painting. The skeletal motion is driven by Spline IK with sine deformer.  The fins are driven by Maya hair FX to accentuate the motion of the fish body and add drag.
fish__perspShape_beauty.0001.png
Fish after retopology in Maya and material creation in Substance Painter and Photoshop.
zbrush_sculpt
Initial sculpt in Zbrush.
fish_retopo.1
Fish after manual retopology with quad draw. Left: Zbrush dynamesh (for detail bake) at 1 million vertices. Middle: Zbrush auto retopo at 25k verts. Right: Manual retopo with quad draw at 5.6k verts.
fish_uvs.png
UVs for the fish unwrapped in Maya. Identical shells from the opposite side of the mesh are laid on top of each other to save space.
fish_scales_renderman_ref
Tileable scales material created in Substance Designer.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s