Eye

Eye, 2019 – Modeled, unwrapped, and rigged in Maya, details sculpted and baked to normal maps in Zbrush. Textures painted in Substance Painter with additional details in Photoshop.

eye_hdri.png

skull_tarantula_eyes__perspShape_beauty.0001
Eyes posed with Tarantula and Skull. All models created in Maya and Zbrush, and textured in Substance Painter.
maya_eye
Eye geometry created in Maya, with the iris selected in green.
maya_eyeball_uvs
Eyeball (sclera) UVs, with the back (inside-head-facing) half scaled down in the lower left corner.
substancepainter_iris_texture_update
Iris color painted in Substance Painter.
substancepainter_eyeball_texture_update
Eyeball vein and limbal ring painting in progress in Substance Painter.
maya_eye_materials_blendshapes
Blendshape rig targets in Maya.

Eye animation test with incomplete materials:

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