Eye, 2019 – Modeled, unwrapped, and rigged in Maya, details sculpted and baked to normal maps in Zbrush. Textures painted in Substance Painter with additional details in Photoshop.


Eyes posed with Tarantula and Skull. All models created in Maya and Zbrush, and textured in Substance Painter.
Eye geometry created in Maya, with the iris selected in green.
Eyeball (sclera) UVs, with the back (inside-head-facing) half scaled down in the lower left corner.
Iris color painted in Substance Painter.
Eyeball vein and limbal ring painting in progress in Substance Painter.
Blendshape rig targets in Maya.

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