Skull, 2019 – sculpted and retopologized in Zbrush, unwrapped, detail map transferred, and rendered in Maya. Diffuse and roughness textures created in Substance Painter.

Skull after texturing in Substance Painter.
Initial high-poly sculpt in Zbrush.
Skull UVs after remeshing in Zbrush and unwrapping in Maya.
Skull without (left) and with (right) normal map baked from highpoly sculpt.
Skull posed with tarantula and eyes.


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