Skull

Skull, 2019 – sculpted and retopologized in Zbrush, unwrapped, detail map transferred, and rendered in Maya. Diffuse and roughness textures created in Substance Painter.

skull.0001
Skull after texturing in Substance Painter.
skull_zbrush
Initial high-poly sculpt in Zbrush.
skull_maya_uvs
Skull UVs after remeshing in Zbrush and unwrapping in Maya.
skull_render_normals
Skull without (left) and with (right) normal map baked from highpoly sculpt.
skull_tarantula_eyes__perspShape_beauty.0001.png
Skull posed with tarantula and eyes.

 

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