Tarantula

Tarantula, 2019 – sculpted in Zbrush and retopologized with quad draw in Maya. Normal map baked from highpoly zbrush sculpt. Other textures painted in Substance Painter. Additional geometry and rig created in Maya. Hair created in Maya Xgen.

tarantula_monster_worship_pose__cameraShape1_beauty.0001_small

tarantula_monster_skate_2k.png

retopology
Before and after retopology and touch-up in Maya.
sp_paint
Base color painting in Substance Painter. This texture is also used to color the shortest layer of Xgen hair.
viewport_xgen
Creating three layers of Xgen hair in maya.
skull_tarantula_eyes__perspShape_beauty.0001
Tarantula with skull, eyeballs (sculpted / textured with Zbrush, Maya, Substance Painter).

tarantula_monster_skate_amber_2k.png

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