Tarantula, 2019 – sculpted in Zbrush and retopologized with quad draw in Maya. Normal map baked from highpoly zbrush sculpt. Other textures painted in Substance Painter. Additional geometry and rig created in Maya. Hair created in Maya Xgen.


Before and after retopology and touch-up in Maya.
Base color painting in Substance Painter. This texture is also used to color the shortest layer of Xgen hair.
Creating three layers of Xgen hair in maya.
Tarantula with skull, eyeballs (sculpted / textured with Zbrush, Maya, Substance Painter).

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