Robotic Figures

Anthropomorphic Robot, 2019 – base mesh sculpted in Zbrush and retopologized with quad draw in Maya. Textured in Substance Painter. Normal map for brain baked from high poly Zbrush sculpt. Additional geometry and rig created in Maya.

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Two robots together. Grass created in Maya Xgen.
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Base high-poly meshes after sculpting in Zbrush.
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Base mesh after retopology with quad draw (left) and original sculpt (right).
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Creating internal wires in Maya.
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Robot posed after rigging tubes and wires.

Robot Dog, 2019. Modeled and rigged in Maya. Textured in Substance Painter.

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Animation setup in Maya.
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Rig in Maya.

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