Environments, Models, and Miscellaneous Art

American Infrastructure, 2019. Modeled in Maya. Terrain created in Zbrush. Textured in Substance Painter. Foliage created in Speedtree.

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Still Life, 2019. Models created in Maya, Cinema4D and Zbrush. Arranged and rendered in Maya.


Skate Ghost, 2019. Skull sculpted in Zbrush. Smoke generated in Houdini. Materials set up and rendered in Maya. Eye and skateboard created in Maya and textured in Substance Painter.


Skateboard, 2019. Modeled and rendered in Maya. Textured in Substance Painter.


Visuals for spring music, 2019. Barbed wire and flower modeled and rendered in Maya. Fluid and smoke simulated in Houdini and rendered with Mantra.

Video for Mii channel theme covered by the 8-Bit Boyz, 2019. Assets created in Adobe Illustrator and animated in After Effects.

Mausoleum Ghost, 2018. Mausoleum and graves modeled in Maya and textured with Quixel Suite. plants created using Forester for C4D. Smoke effects created in Houdini. Ghost liquid created with Realflow for C4D. Rendered with Octane.



May, 2018. Plants created with Forester for C4D. Mist created in SideFX Houdini. Lights modeled in Maya. Textured and rendered in C4D with Octane.

3XL, 2018. Pipe modeled in Maya. Smoke created using SideFX Houdini. Figure created and posed in DAZ Studio. Tree created with Forester for C4D. Sweater created in Marvelous Designer. Textured, posed, and rendered in Cinema 4D with Octane.


Pizza falls in Pool, 2018. Pizza modeled in Zbrush and Maya. Textured in Quixel suite. Water generated using Realflow for Cinema4D. Rigged and posed in C4D. Rendered using Octane.


Hot Dogs, 2018. Figure posed in DAZ Studio. Sign created in Adobe Illustrator and extruded in Cinema4D. Posed in Cinema4D, rendered with Octane. Edited in Adobe Photoshop.


Purse, 2018. Figure posed in DAZ Studio. Purse modeled in Maya. Rendered in Cinema4D with Octane. HDRI courtesy of HDRIHaven. Edited in Adobe Photoshop.


Forest, 2018. Models created in Maya and Zbrush. Textured in Quixel Suite. Rigged, arranged and rendered in Cinema4D.


Bugdom Funeral, 2018. Modeled in Maya, textured in Quixel, rendered in Cinema4D using Octane. Bugdom & Pondsong are property of ODI Software.

Workspace and Bonsai, 2017-2018 (Modeled in Maya, Rendered with Mental Ray)


National Latte Museum 1, 2016 (Modeled in Maya, printed with Ultimaker, interactive content developed in Unity)


LUAROO Posters and Facebook images, 2017 (Modeled in Maya, Rendered in Arnold)


Ball Course, 2018 (Modeled in C4D, rendered in Octane)


Images for Pizza Planet Gallery, 2015-2017 (Paper, pencil, Adobe Photoshop)

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